TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.
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TRAUMA was designed and developed by me - Krystian Majewski. I'm a designer, an independent game developer, a blogger and a podcaster from Cologne, Germany. I currently teach Game Development and Research at Cologne Game Lab. I am your contact for all business, customer and press inquires regarding TRAUMA.
Music and sound effects were done by Martin Straka. He is is an experienced Sound Designer located in Karlsruhe, Germany. He composed music and sound effects for several games such as Spirits, Mr. Bounce and Understanding Games. His work for TRAUMA was nominated at the Independent Games Festival for Excellence in Audio.